Showing posts with label Training. Show all posts
Showing posts with label Training. Show all posts

Thursday, June 17, 2010

I Am Escoce

Welcome to the eighteenth installment of the EVE Blog Banter, the
monthly EVE Online blogging extravaganza created by none other than
me, CrazyKinux. The EVE Blog Banter involves an enthusiastic group of
gaming bloggers, a common topic within the realm of EVE Online, and a
week to post articles pertaining to the said topic. The resulting
articles can either be short or quite extensive, either funny or dead
serious, but are always a great fun to read! Any questions about the
EVE Blog Banter should be directed to crazykinux@gmail.com. Check out
other EVE Blog Banter articles at the bottom of this post!


On May 6th 2010, EVE Online celebrated its 7th Anniversary. Quite a
milestone in MMO history, especially considering that it is one of the
few virtual worlds out there to see its population continually grow
year after year. For some of you who've been here since the very
beginning, EVE has evolved quite a lot since its creation. With the
expansion rolling out roughly twice a year, New Eden gets renewed and
improved regularly. But, how about you the player? How has you gaming
style evolved through the years or months since you've started
playing? Have you always been a carebear, or roleplayer? Have you only
focused on PvP or have you given other aspects of the game a chance -
say manufacturing. Let's hear your story!



I am Escoce. I have always been Escoce. I do not have alternate identies and Escoce grows and deals with the consequences of all my actions, whether that is doing well on the markets, mining asteroids, busting gate camps with more vocal bravado than normally recommended or not. That is who I am and who I will always be within New Eden.

If one wishes to read all the details of my history they can start at te beginning of this blog with post #1, because I have kept a loosely organized journal of my goings on. However, I'll try to sum it up briefly with what I think the greatest changes are that I have made.

I started out very timid, mining asteroids in the cistuvaert system. I was afraid of getting lost and didn't even jump out of the system for at least several days. I had no idea how detached one really is from their home system. I think I made my first excursion out of Cistuvaert when there was no asteroids left to mine. I had no choice but try another system. I found one next door called Aidert. I minted for a bit there, and learned about NPC pirates and I got my little frigate blowed up if I recall and I became scared of 0.6 security systems. I tried to stay in cistuvaert as much as possible since I didn't know of any other 1.0 systems near by (remember I was a newb who had no idea how small geographically or astrometrically the game actually is to a more experienced player). I ran into my first player pirate can flipper from Whiskey Pete's Dry Cleaning, and got my butt handed to me. Later when I could fly a vexor, which I used for mining I also started carrying flights of drones and I ventured out into aidert once again and let the drone take care of the rats while I ignored them.

The same can flipper showed up, flipped my can. And I went ahead and sicked my drones on him. I actually almost had him, he was deep into hull before I went pop. Ah well I felt pretty good for the try, but I was still mostly broke as new miners typically are. So I started again with the frigates. I graduated to industrial ships and when I didn't have time to mine with 1 minute cycles into cans, inwiuld park my uterine of various grades over time next to the asteroids and jus let the laser fill the cargo bay before thenroids went pop. It was still really slow progress. I could barely afford new skills let alone ships.

Anyway I kept in mining until I could fly and mastered mining with the hulk. I went into debt to get the hulk sooner, but had to work hard to pay it off. All that work soured me to mining. I was so sick of mining.

I figured i could still deal with minerals since I know what they are worth and I sold my hulk and used the capital to start buying minerals in Arnon and its neigbors and selling them in Oursulaert and Jita if the price warrented the longer trip. As I could afford rigs, I fitted them (this was when they were still one size and ultra expensive). My Iteron V was gradually become more costly than an obelisk, but it was a little at a time. After about six weeks of all night back and forth, I was about halfway togetting a freighter.

I ended up borrowing a billion isk from a total stranger (believe it or not), and I bought my freighter, realizing after the fact that I still had 4 days to go to complete Spaceship Command that I needed to train Advanced Spaceship Command so I could fly the darned thing. So anyway started hauling with the freighter and the ISK started to flow. Over a period of a few weeks, I started carrying mining equipment to Arnon to sell as a loss leader to get the miners working in Arnon and neighbors to stay put and mine more rocks for me. It worked. I started pulling 3-5 freighter loads of tritanium out of that constellation every single day since people don’t like hauling Trit. It takes more time to haul the Trit to Oursulaert than it does to mine an equivalent amount of ore for the other minerals.. After some time it dawned on me that the names of the people dumping minerals on my buy orders were rather random looking and I realized I was buying Macrod minerals. I filed a petition saying that look, I wasn’t doing anything wrong, but I think I am buying illegal minerals in a legitimate manner. The GM told me so long as I procured them in good faith at a fair price and I wasn’t buying them for something like 0.01 ISK, that I was safe and thanks for the notice. Well that combined with my internet connection going out for 10 days or so, the whole market collapsed. I tried to restore the mineral market, but my steam was gone, and it was no fun and a constant trade war with the other people who moved in while I was gone. So I changed everything and became a low sec trader.

I had trained for bigger and better ships, and I started flying occators through low sec to pickup minerals I bought with region wide orders than I could get cheaper than staying in high sec. I hauled those minerals for cheap out of low sec (for a fair price, just a better price for me). I did just fine with that and the extra margin made up for the loss of volume. I stopped trading tritanium because now it wasn’t worth it for me to haul it anymore since I couldn’t use my freighter to pick up minerals in low sec, and I started hauling the higher valued minerals (Pyrite was never good for trade for me). With the fit I had with the Occator, I was pretty much invincible with the shield extended up the wazoo and I carried WCS in my cargo hold in case I found a heavy gate camp to bust. I did just fine with ammo bouncing off of my shields until I went to warp until I ran into my first Heavy Interdictor in low sec. I didn’t know they could use their Warp Distruptors in low sec with a special script, but I learned it that day. All low sec operations halted while I figured out how to make this work again. I finally developed the Invulnerable MWD/Cloak/Warp for the Deep Space Transports. I haven’t lost another Occator since.

Every since then, I have been figuring out how I can draw more people out to low sec to reap the benefits of low sec, and increasing available space for all pilots by spreading out a little and all the other benefits that go with that…more targets for pirates, better targets that are harder to catch and so more fun to hunt, safer grounds for the industrialists that aren’t too carebear-ish for low sec. I began developing “safest” fits for industrial ships like mining frigates, mining barges and exhumers. I started an alliance meant to foster this education and use of low sec (which is still very much in development due to lots of spring time outdoors AFK from many alliance members, but mostly me).

Finally, the piece de resistance, the low sec Orca fit I recently developed and wrote about. I have been using it to bust camps with great confidence and non-chalance since, moving tons more stuff through low sec than ever before possible without a jump frieighter (requires alts or cyno team mate and 5 billion isk for just the ship). It can be flown solo, and carries roughly half the stuff the jump freighters can carry. Good shit!!! My mission is to continue to help develop low sec, write an article for E-ON magazine describing how to fit, fly and behave as an industrial based character in low sec in order to survive and thrive. I will continue to be very vocal about the benefits of being in low sec and how one can fly there safely if one follows the basic rules of low sec piloting. One might even be safer in low sec than in high sec if one considers that they let their guard down in high sec. I honestly can say that since I have lived in low sec that I have lost more ships in high sec than I have in low sec…all because I drop my guard.

That’s who was a timid miner afraid of leaving his home system to become, low sec trader, low sec developer, low sec industrial educator and crazy ass pilot finding ways to make the big ships safe to bust camps.

I am … Escoce



Participants:
CrazyKinux's Musing: The Heroes with a Thousand Faces
StarFleet Comms: Life. Evolved.
A Carebear's Journeu: This Carebear Thinks He Is Developing Teeth
The Elitist: Our ventures in EVE
A Mule in EVE: From a guppy predator
Travels of the Ronin: Evolution and Adaptation
The Ralpha Dogs: The Past Through Tomorrow
Where the frack is my ship: A journey, not a destination
I am Keith Neilson: 7 Year Itch?
Inner Sanctum of the Ninveah: Evolution Me
EVE Opportunist: A long history of a short time
Roc's Ramblings: Things Change
Guns Ablaze: Onwards and Upwards
EVE On Real Life: Haven't you grown up yet?
More as they get published...

[Delicious Tag: eveblogbanter18]


- Posted using BlogPress from my iPhone, so deal with any mispelling, grammatical errors or strangly out of place words caused by mis-autocorrection.

Friday, January 8, 2010

Going Back to School

So yeah, I am going back to school, and I don't mean studying refinery efficiency or corporate management. I mean real life school. I just completed the Compass exam which is like the ACT exam for placement. Did very well in all sections except college algebra. Gah! When I took my SATs 20 years ago I scored a 1480, but I guess when one doesn't practice algebra one really does forget. I even did better on the trig section than the algbra section. I guess it's cause I remember Soh Cah Toa.

I am waiting to speak to an academic advisor to pick classes. Just going part time with one or two classes until I get comfortable with a larger course load.


Wish me luck!


- Posted using BlogPress from my iPhone, so deal with any mispelling, grammatical errors or strangly out of place words caused by mis-autocorrection.

Friday, October 9, 2009

Learning Skill Tree - My Turn

So lots of good thoughts and arguements going on about learning skills. I recommend you take a look at the following blog posts. The arguements are varied and each different:

http://www.tigerears.org/2009/10/08/skill-training-continues-towards-damnation

http://eve.finkeworld.com/2009/10/08/i-should-be-allowed-to-think

http://podsandpills.baywords.com/2009/10/08/learning-skills-and-why-they-fail

However, now it my turn. I think learning skills are and important part of the game and allows each of us to model our characters differently than the next guy. Beyond the limited selection of attributes we may further advance our training to any degree we see fit. We can either choose sucky attributes at character creation and leave it there or we can spend a little time and money training our attributes higher. Yes you, me and the next guy may say that training your learning skills is essential to playing this game, but I know plenty of people who hadn't and are quite happy with their characters. As well I have seen people who hadn't trained learning skills at all, but after a while of playing wish they had. This is a choice all of us has and we need to live with these choices. The person who chooses not to train learning skills is early going to be ahead of the training curve, but later on behind the curve.

I really agree with Kename Fin when he compares the learning skills with science and social skills. I'd also like to make the next leap and compare them to all skills in the game. Yeah it sucks training your learning skills to max, no one REALLY wants to do it. In fact I have not done it, though they are fairly close. All my rank 1 skills are maxed and my rank 3 skills are all at 3, 4 or 5, further I only have cybernetics 4. Yeah I trained up the bulk of the skills to where I am happy with the amount of time and effort and the payback I get from them. I may eventually train them all to level 5, but chances are the only one I am going to do that with is cybernetics since I get to boost all 5 attributes at once (of course with 1 billion ISK pricetag I know). But really, this is just another choice, my choice.

Learning skills cost money. They cost a lot of money for the early game. I saved up just to get the rank 3 skills. Learning soils take time, but just like every other part of the game you get to choose how much time you spend on them. For a person on a trial account just trying things out, learning skills would be a waste of time, but for those of us in game for a year or longer the skills have already paid off. I train at somewhere around twice the speed than I did when I first started and inal glad I took that time.

So training learning sucks, yep, but does it suck any more than training 40 or more days for battleship 5 to get that sliver of an extra bonus, or how about traing for a hulk? Maybe I should just have been able to fly one right away without traing frigates, barges and astrogeogy first.

At least learning skills aren't a prerequisite to other skills or equipment. So I think y'all should harden the fuck up, or lighten up, or just sit down and shut the fuck up. They all mean the same fucking thing anyway; quit crying.