Tuesday, October 27, 2009

Blog Banter #13: Missions with player adversaries

Welcome to the thirteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

The first banter of this 2nd year of EVE Blog Banters comes to us fromZargyl from A Sebiestor Scholar, who asked the following: On the EVE Fanfest 2009 page are pictures of prizes for the Silent Auction that was held during the event. One of these photos was entitled “Design your own EVE mission”. My question now would be what kind of mission would you write if you got that prize? What would the mission be about? Would it be one using the new system of epic mission arks? What would be the story told by it? Feel free to expand upon his questions and put together your very own mission!



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I know I always spin the banter a little off course, and I do it here again, but bare with me please, because I believe most post really hits the crux of problems with missions as they stand today. With that, please carry on....


Roc Weiler always has wonderful ideas, and I quite like his train of thought on his version of the blog banter. As such, I especially like the fact, that his line of thinking doesn't necessarily involve fire power, but choices and timing. What we have now is essentially a cookie cutter system, with variations of themes for sure, but cookie cutter never the less.

All missions are good for 1 week, if you complete them within a predescribed early interval, you get a bonus. If you start a mission, but fail to complete it before the next down time, you are forced to (or get to, depending on your perspective) do it all over again from the beginning as the mission parameters are are reset at down time. For people who mission and mine or have corps that do this, this is a source of income, in that mission runners scout out good missions to "hold open" for themselves or their corps, and run arround completing the missions but not reporting them, and then their mining compatriots and salvagers swoop in for some clean pickings and mining in relative peace and luxury from competing mining organizations, save for the rare ninja mission miners which usually look for looting missions not mining missions. So what we have a week long cycle of people running missions, and mining them of everything of value, failing to report the mission and doing it again.

In those cases where people do not take advantage of the resources provided in missions, they simply run missions for standings, and rapid fire missions as fast as possible. I did this myself when my goal was in increase standings for this or that corporation for tax reduction, increased refining efficiency or whatever reason. And people who do this, learn to play the missions like a chess game, a prescription of events and how to finish these missions in as fast as possible a manner.

When I was getting bored with missions, I learned to mix it up a bit, and I would try to do things differently. Many mission runners just run high end missions with battleships or battle cruisers and rarely do anything outside the prescription of that mission (usually found on eve-survival). I on the other hand tried something different. After being able to complete pretty much every mission that was thrown at me, I upped the ante a little bit. I started running missions in Frigates, and found I could complete almost every mission except a couple level three missions, and found I could even complete a few level 4 missions in a frigate. Don’t get me, wrong, I very often needed to warp away or try again tomorrow if I screwed the mission up somehow, and often got my ships blowed up, so I am not saying I am calling myself a perfect mission runner by any means, but the point is that I could complete these ubber tough missions with a frigate. After than I tried running missions with Assault Frigates, specifically the Ishkur, and found all those other missions I really couldn’t finish with a Frigate I could finish with my assault frigate. I mean really? Level 4 missions with Assault Ships, or even Frigates no less? Something is wrong with that, I mean I know there is some real person skill to missions, but seriously a single Frigate taking out a whole fleet of battleships, cruisers, drones and whositz? Obviously that’s brainless, it obviously has almost NOTHING to do with the size of the fleet or how the encounter is scripted that should ordain a mission “tough”.

With that said, I don’t have so much a mission or mission arc, but rather have a bunch of mechanics ideas that I think would add a lot of fun and force some player interaction on mission runners. Yes I mean taking Missions and making them singular PvP events that have a LASTING affect on the environment and dynamic backstory. There should be missions that ARE tough, but tough no matter which ship you bring in, Frigate or Super Carrier, and require planning, cunning and wile more than the prescribed method the complete mission xyz. This again requires more than an algorithm controlled npc fleet, it requires real people. The point shouldn’t necessarily be to “go to system XYZ, warp to coordinates, fight, fight some more, get item(s), come back with item(s)”. Missions should be a hunt, or otherwise more complicated process, or even better. How about PvP missions. There are always missioners looking for missions for almost every corp and faction out there. Perhaps we could have Mission Agents send you out to find “enemies of the state” or race to get or destroy an item before the enemy gets their hands on it, or get the item before the enemy destroys it. Or perhaps a race to get a vital commodity to some starving world first so our mission corp/faction gets public credit for the humanitarian aid.

There should be grand missions that really do require the coordination of a whole corporation or at least a part of it performing as an “agency” of the empire, to perform greater feats, such staking claim to some certain moon by anchoring a POS on it and you have to get there before the enemy does, or even before the moon is claimed by a random non-missioning player. Perhaps this might include a full battle wing contingent to defend the area from the competing missioning corps AND the other randoms that might show up so you can lay claim to this moon in the name of your mission faction. Or perhaps throwing mission runners into faction warfare, even if only as a singular event thus developing personal reputation with the faction warriors for both good and bad.

Faction Warrior might request backup through their faction commanders so that these requests filter down and through to NPC corp and faction mission runners.

The PvE and PvP aspects of the game are currently only loosely associated through the industrial chain and the random Salvaging Ninja, or Gate Camp getting in the way of “personal progress”, and they have little to no true interaction between them outside the industry chain. I believe these ideas, tying the PvE and the PvP aspects of the game together, would only make for a better immersion of the game, environment and backstory and really glue these aspects of the game together, and make for a much better game for PvPers and PvEers alike.


- Posted using BlogPress from my iPhone, so deal with any mispelling, grammatical errors or strangly out of place words caused by mis-autocorrection.

Sunday, October 25, 2009

Partyin with Hellcats

So tonight last night (i feel asleep while writing this) we had us a party. The hottest chicks in the eve universe hosted a PvP party in Evati and it was a blast. I didn't give myself a lot of time to get ready, and threw a bunch of Rifters and fittings in my Occator and headed on over to Evati.

Rule #1, when getting ready for a PvP fest, don't get dressed in a hurry, I had decided to go full vanilla T1 because I knew already I was going to get my ass handed to me over and over again. Well being in a hurry I showed up with the wrong ammo. You see T2 ammo doesn't fit in T1 cannons. Gah!!! Mynxee was kind enough to bring lots of toys for us to play with, but I was too embarrassed to ask for a new ship every minute and a half (that's about how long all the timers last between getting killed and being able to finally undock again). So I flew off to go buy some proper cannons for my ships. Paid a terrible price for them, but in was in a rush looking for the closest group of 30 cannons and not looking for the best deal. OMFG, only 24 autocannons fit in a rifter cargo hold...GAH! Lesson here again is don't wait till the last minute to get dressed for a party.

There were billions of ISK in prizes handed out and the evening was absolutely crazy. Faction ships, cash, T2 rigged ships, corpses, exotic dancers and all sort of other fun stuff were passed around, one prize per 10 minutes I think was the going rate, I think it ended up hovering around 1 billion ISK being handed out every 30-45 minutes.

Events finally started to slow down, I packed my things up to go since we were talking about it being pretty much over. I didn't get to fight mynxee or Shae Tiann, but halfway home I hear they're out dogfighting...er is that catfighting? GAH! (I seem to be saying that a lot in this post) I missed to chance to fight with the two greatest loves of everyone's Eve lives. That alone would have been worth every ISK in my wallet. Ah well.

The Hellcats PvP party was truly a blast, and I hope to be invited to the next one. It inspires me to host an event of my own, but with a different spin, instead of random PvP fest (which was a blast, but that belongs to the hellcats).

Mynxee, Shae, and to the rest of the hellcats; thank you so much for a great great time and gratz on a job well done indeed.


- Posted using BlogPress from my iPhone so deal with the spelling, grammer, and odd out of place or mis-autocorrected word.

Wednesday, October 21, 2009

A sort of page two...YOU WANNA DO WHAT???

As I mentioned earlier, it was a little premature to post the mission and goals of Interstellar Tritanium (Ticker: ITTRI), but I honestly needed to post it having not posted anything on the blog for a while, and the fact that I have been sitting there doing not much except performing some of those said roles instead of recruiting and getting people on-board with it. Let me try to explain a little more about the purpose of Interstellar Tritanium....This is another lame attempt at writing well, I also wrote this in a rush, but here goes with round two of the initial recruitment docs and orientation about who we are and what we do.


First and MOST importantly, the mission of Interstellar Tritanium is to get more people into Low Sec. Yes that means by increasing ITTRI membership, but that's a small sliver of the mission. It is ITTRI's mission to get OTHER poeple out to Low Sec. Why would we want to do that? Well most people once they've either taken heed of others or experienced the perils of Low Sec on their own and paid for it and DON'T want to go to Low Sec unless they have aspirations of Piracy and Faction Warefare. Currently low sec is like a DMZ, on one side you have High Sec which is controlled by CONCORD and the Empire Factions, on the other side you have Null Sec which is sporadically controlled by alliances. Pretty much, if you stay in your own space, either in High Sec or you own alliance owned Null Sec regions, you are fairly (though not completely) safe. In the middle you have this DMZ or no man's land, where there are really no consequences to being out there other than being vulnerable...honestly though you are only vulnerable due to your own weaknesses, but I digress.

Wait a minute, rewind a little here. Why would I want to do this?

There are more valuable things to do in Low Sec than in High Sec, but no one except the very confident, daring or stupid go to low sec. Why? Because of the added Risk vs. Reward factor. Currently since nearly the only folks that inhabits Low Sec as a home are Pirates and Faction Warriors, and of course yours truly, the risk to spend time in Low Sec to get that better percentage of value is too high, but that real value is there. There is more valuable ore not to mention more of it since no one is mining it, the missions and complexes are usually much better. There are more Ice Belts, there are OMGWTFTONS of empty queues for Manufacturing and Researching. There are OMGWTFTONS of EVERY resource left untapped and wasted.

Ok so why don't you go out and grab it?

Well I am, that is what I am doing right now on my own and doing it successfully from a profit margin standpoint, but I have also realized this space would become a LOT more valuable if more people came out here.

Why would more people make it more valuable?

One word. Volume, but .... Well because right now using myself as an example, for it to be effective I have travel all around 5 regions in a Deep Space Transport (much much safer than a freighter) gathering all kinds of different stuff at fuck cheap prices from minerals to ammo to modules to ships, to bring it all to central staging points in High Sec, so I can pick it up from those staging points, carry it in a freighter to drop it off in another staging point in High Sec to near a Low Sec Market turn around and bring it back out to Low Sec in way far too many DST trips to sell it at Market. It takes days and weeks to make a single complete cycle. I operate profitably and I have a constant flow of merchanise because there is real demand for stuff in low sec, but by keeping my prices really low, I make sure that people buy from me rather than hop into freighters with their alts, go to Jita to buy expensive stuff (which puts money in OTHER people's pockets). That's a little backwards IMO, and I think it would make more sense if there was a more viable economy right there in low sec where I am working.

Huh? Who cares?

Ok, so lets say I am mining in Low Sec and I now have all these wonderful minerals that could be used in manufacturing. If I want to make a profit from these, I have one of two choices, I can haul it all back to Oursulaert or Jita or Hek or whereever else, and turn quite a tidy profit, but I have to haul it all there...in order to do that safely, I need to use either blockade runner or deep space transport (I prefer the DST for low sec hauling BTW), but those ships are so so tiny compared to a freighter, but I really can't safely fly the freighter in low sec because of the danger involved. OR I can dump it on the market, and sell it to the highest regional bidder (currently yours truly). The first way, ensures I make more profits for what I mined, but the second way means I can stay put and mine some more. However, hauling it out has it's risks, you have to get through the gate camps to and from your mining spot and high sec. And if you get your ship blowed up, it was full of sparkly highly valuable minerals that you just lost. Plus you loose valuable time hauling it. The second option is safer because I am not running gate camps full of minerals (which are likely more valuable than my mining ship), I am risking only the loss of my ship and with a modicum of sense and piloting skill I can get to safety with relative ease. Not only that, do I REALLY want to carry Tritanium and Pyrites over multijump routes to get them to a market? It is really worth it?

Wait a minute though, there are all these unused research and manufacturing facilities out here. What if I could just drop my minerals off here where I already am. I wouldn't have to haul them away, and because I am not wasting my time I can sell them for a little bit less that I would have to if I were hauling them all the way to market and I can make more money because I can mine more minerals. Not only that, but the people using these facilities wouldn't have to bring their own minerals either, meaning using these facilities would be a LOT more attractive for all parties...AND AND (yes that's right two) because everything is a little cheaper and less work, THEY can afford to pay someone to haul the products out so "I" don't have to do it (well what I mean is, "I" want or someone else wants to haul YOUR shit for you), or EVEN BETTER sell that shit right where they are, or only a couple jumps to the closest market hub, which incidently the closest market hub will likely be in Low Sec, instead of in Oursulaert which is probably 9 or 10 jumps away. Gosh can you imagine how much easier all that is? It's like High Sec, but not as congested. Being able to mine, manufacture and sell stuff all in the same station or system, or Holy Shit even just in the same constellation would be nice for a change.

Have you ever tried getting a manufacting or research job in Oursulaert? Really, have you tried it? How long are the waiting lists? Did you look in the rest of the region? I am willing to bet that in Oursulaert the waiting list approaches 2 months before your job even starts. In the rest of Essense High Sec, it probably trickles downward the farther out you go to a average of 1 month, and if you are lucky MAYBE you can find a single slot with a job that can start in 5 or 6 days because no one grabbed it yet, but it's 12 jumps away and you gotta haul all the materials out there before you can queue up the slot, better hope someone else doesn't jump on it before you can pick it up. Lets not even talk about queue camping. Ok, back up again....There are a CRAP TON of empty research and manufacturing queues in low sec....Did you catch that?

So this is how more people getting into low sec makes it more valuable for EVERYONE, and that includes for ME too because now I don't have to haul this shit to and from kingdom come to make this work alone.

Ok this actually makes some sense, but how are we going to do this? I mean there are still pirates out there looking for exactly this opportunity finding a fleet of hulks in an asteroid belt and drooling over the t2 components that are gonna drop when I get killed...

That's a great question really. And this really applies to all scenarios in Low Sec. Pirates are looking for targets regardless of what that target is, miners, haulers, mission runners, etc etc. I have developed a friendship and trust, and I am working with the various prominent Low Sec organizations to foster an unofficial alliance or blue chip corp/alliance wide standings to help make our job a little easier (by not shooting down our members). By us reciprocating Blue Chips with each other will help in two important ways; 1) Since we're blue to them, they won't shoot us, 2) since they are blue to us, we know we have are in the presence of friends.

Why would pirates want to give up targets? Why would they let us pass and do our business freely?

Because of the mutual benefit. Yeah on face value it looks like they are giving up targets, but honestly without the arangement YOU wouldn't be there anyway right? So they havne't given anything up. Further, if you consider everything I mentioned above, we are going to be DRAWING customers out to Low Sec, all those customers are fair game, it's only our corp and alliance that enjoy the negotiated peace. Plus once all those people do start coming out, there is some safety in numbers. If a pilot is flying around solo in low sec, you can almost guarantee that if a pirate is hunting, they are hunting that solo pilot, but if there are 50 other random pilots flying around, the buffer of additional pilots dramatically increases the chances of that one pilot flying away safely. The more people there are in low sec, the better the place will be for everyone, carebears, faction warriors and pirates alike. Safer for the carebears and more fun for the pirates.

But why would I want to help a bunch of asshole pirates?

Well most people who are carebears don't really understand very well how this game works. And I don't mean from a spreadsheet understanding the math and mechanics of the game. I am talking about those two or three buzzwords, "the sandbox" and "the butterfly effect". Carebears tend to think this game shouldn't be a PvP game, or think that since I am a carebear you should leave me alone mr baddy pirate. And groups of carebears tend to hold hands and perform the "carebear stare". Well it doesn't work, but that's besides the point. Before you get your panties in a ruffle, understand...I am a carebear...we actually, I am an industrial/trader pilot who doesn't consider himself a carebear. Why? Because I face PvP on a minute by minute basis flying around 5 regions of low sec to perform my "carebear" stuff. PvP isn't just head to head or blob to blob combat, and this is where people seem to not understand this game at all, especially the carebears. Here I explain why and what's missing from their understanding.

A trader is constantly PvPing with other traders for money. We are constantly trying to get the best deal before everyone else, we are taking their money and putting it in our wallets. But at least I am not shooting anyone. Aren't you? When you are trying to make a buck trying to sell your stuff or buy your stuff and that guy ALWAYS seems to get his order for one penny better than you before you can move your stuff? You can't seem to sell it for a profit because someone is always making the deal sweeter and putting you out of business a little, or forcing you to mark down your items below profit margins. That's not PvP? Well ok, but what about me? I am just a miner and all I do is practice Player vs Rock, I don't PvP at all. That's what you think, how much fun is it when a corporation operation comes in and wipes out all your asteroid belts in your favorite systems and leaves you nothing but scraps. How about when you spend hours just looking for a belt to mine and can't find one? Or how about this? What do you think those rocks they were mining is going to be used for? How about your rocks, what do you think they are going to get used for. Sure you are just selling your rocks on the market or dumping it on some cheap buy order, but you aren't PvPing are you? I am afraid you are...there is only ONE reason you are mining, you are gathering the materials required to blow up someone else. What the fuck are you talking about? That's right...your rocks are getting other people killed. You think your rocks are going to get used for some peaceful activity? Sure in some stages of the game, maybe. They'll get used in science and manufacturing, sure sure, that's true...but why is that person doing that? To make shit to blow someone's ass up. Funny thing is, it's very possible that you even got your self blowed up because you mined the particular minerals that we used to make the ship that blew your ass up. That's what this game is about, blowing shit up...end of story really.

Yeah but pirates are still assholes and they suck.

Really? Why do you think you have a job in Eve? ..... Anyone? Because someone blew up someone else's ship up. Just as much as I tell the pirates to shut the fuck up because they owe carebears a debt of gratitude for doing the stuff you don't want to so you CAN do what you want, you carebears also need to shut the fuck up because you owe the pirates a debt of gratitude for making it possible for you to do what makes YOU happy. You wouldn't be mining anything at all if it weren't for pirates because they blow shit up so YOU can sell your stuff. Pirates are a VITAL part of the economy in Empire, both High Sec AND Low Sec and also have an effect on Null Sec too because that's where lots of the T2 building materials come from.

Well you are wrong, most ships are blown up in alliance wars and elsewhere in null sec.


Well that's true for the most part, but what you seem to misunderstand is that most of those big giant deep space alliances support their own independent economies. They have their own groups of miners, scientists, researchers and manufacturers. Most stuff they produce on their own and get blown up all on their own without having the slightest effect on life in high sec. Yes it's true some of it does trickle up to high sec, but very little in fact except the T2 building materials I mentioned previously compared with the amount of ships blown up by pirates and NPCs. Besides, what's the difference? Someone got blowed up that didn't want to get blowed up, maybe most of those battles can be considered "consensual PvP", but the whole game is PvP, miners, traders and everyone are PvPing on one level or another. And anyway, do you REALLY think that when an alliance totally destroys another alliance that it's not the same or worse than you loosing your mining ship to pirates? Holy shit, that hurts a whole crap ton more than the pain you feel when you get blowed up, or when a salvage ninja comes to get your wrecks....Honestly. People loose trillions of isk, and have to abandon several freighterfuls of stuff in stations they'll likely never visit again, but their asset window will unendingly remind them of their massive massive defeat. Of course they could just "trash" the stuff so they don't have to look at it anymore. How would you feel to "trash" a few carriers, mauraders, and billions of units of isogen?


Ok ok I get it. So now back to your corp, what's the catch? What do I gotta do?


No catch. You gotta be able to support yourself. You have to commit to align with the corp mission and actively work towards that goal. You need to be comfortable losing your stuff, cause it's gonna happen and you need to be ok with it. We'll provide training and coaching on how to pilot safely in low sec, but after that it's up to you to practice and keep your senses and reflexes keen. The only thing I ask you to do is practice your career in low sec, in a coordinated fashion with the rest of the corp to maximize our footprint and prevent intra-corp and intra-alliance competition. I.e. one person takes gallente ships modules and ammo, another specializes in Minmatar kits, another does mining vessels, another does minerals trade, implants, rigs, etc etc. Keep the market divided by product so we can all work together on the same systems with the same goals without getting in each other's way. Once we have a good economy growing in one region to the point where we have drawn competition into low sec with us (remember that's good), we can continue growing our numbers take advantage of MORE of those untapped resources and finally spread to other surrounding low sec regions and make us all some more money.


Low sec was designed to be a bridge between High Sec and Null sec, instead it became the pirate's private little hell where life is hard. Lets turn Low Sec around and build it into the bridge where null sec alliances and high sec citizen comingle together and do business with each other as was intented. Pirates get a kick back from this, all teh extra targets that otherwize would have said at home.


Tuesday, October 20, 2009

Low Sec Recruitment (Non Pirate Corp)

Ok this is a little premature, but I really needed to get this posted. Interstellar Tritanium has opening recruiting. Please read below for the Mission Statement, Goals, and Guidelines and see if this is something you would like to do.

Interstellar Tritanium

Ticker: ITTRI

Mission: To make low security and bordering null security space accessible to the masses. We recognize the hurdles in bringing the masses to low security space, and we shall do this by developing a flourishing market and industrial complex beginning in low security space, with intentions to eventually secure and/or negotiate general access to some null security systems and regions which border the Empires.

Recruitment: OPEN; We are looking for pilots of all sorts who arent afraid of a little action. We are looking for multi-talented traders, haulers, miners, builders, cyno and fighter pilots. We arent diving right into battle, but due to the nature of a low sec operation, people will be coming to find us.

If you are interested in pursuing your current industrial career, but want to bare your teeth and show the galaxy what it means to be a tough industrialist, the read on. Below I have some goals and guidelines laid out. One of the primary benefits of being a corp member is the recognition you will get. People will know you are an Interstellar pilot, and the negotiated access and respect gained from being a prominent member of the corporation alone makes life a little easier in low sec. Low sec pilots of every sort appreciate the easy access to the goods they need.

How do we plan on accomplishing this feat?

1. Develop solid market platforms in low security - High Security space has some established market centers mostly notably Jita, Oursulaert, Hek, Jel, and others. There are secondary and tertiary markets as well in almost every region supporting more rustic areas. To accomplish our goal, we need to identify systems in a low security system that sports greater than usual traffic. Candidate systems provide a convergence points in routes between two or more regions or to null security space similar to old world highway or railway system cloverleaf interchanges or perhaps because a system is part of a pipe to null sec, or maybe because there is a great deal of faction warfare and pirate activity in the area.

2. Do not discriminate - Everyone is our customer. People coming from High Sec to buy our cheap goods, faction warriors, miners, industrialists, haulers, and yes even pirates and alliances are our customers. Everyone in the galaxy must buy stuff, there are all therefore our customers. We like ships to get blown up, because it means another kit sold.

3. Not Red Don't Shoot (NRDS)lately - We are NOT pirates, we are NOT pirate hunters. This is part of the non-discrimination item above. We want those low sec denizens to return the favor and not shoot at us. I cannot guarantee they will reciprocate, but I CAN guarantee that whomever you start shooting at will NEVER give you the chance to fly safe in their presence. Remember, everyone is our customer. If we continue to provide good service (measured in consistent cheap goods and not aggressing), we will have a continuous sales channel.

4. Scouting, Escort Support and Cyno Services - We shall provide escort when requested when we are available and capable of performing said services. If available this service to should immediately executed for corporation members. For customers, it is appropriate to charge a fee, because this service will sometimes cause a conflict of interest with our other customers. We may find ourselves in an escort situation that involves conflict between the ship or fleet you are escorting and a customer pirate, remember NRDS and remember they are both our customers. We must defend who we are escorting, however if there is a way to satisfy both parties involved, such as sharing some or all of your service fee with the pirate gang. If negotiations fail, you must honor your agreement with your customer, and you must defend them. Win or lose however, remember the pirate is still your friend and your customer and offer them up kind parting words for a good fight. Remember we are NOT hunting pirates; we are only defending ourselves and our customers.

5. Coaching - It is always a good idea to coach our customers before they enter low sec. If a customer who has contracted you for escort arrives in a poor choice of ship for low sec, kindly advise them on which industrial ships are best suited for low sec and null sec (Deep Space Transports and Blockade Runners), and how to fit them properly for survival. Remember, industrial ships should be fitted for evasion, not for battle.

6. High Security Standing - We are NOT pirates. We are NOT mercenaries. We must maintain high security standing in order to provide our inter-security services. All members are highly encouraged to continuously improve on their security status as well as their faction standings.

7. Busting Gate Camps If you are fitting properly for evasion, and you execute proper protocols when jumping through low sec, busting gate camps is childs play. As already hinted at, it requires a ship fitted solely for busting gate camps, and learning and executing the proper sequence of protocols to be warping away before the gate campers have a chance to locate or target you.

7. Wardecs - Remember we stand the chance of gaining a war declaration. Since you fly low sec anyway and are comfortable doing so, then a war dec should pose you no problem. A wardec only allows a small group of people to fight with you in high sec, otherwise it has no affect in low sec whatsoever. While at war, simply treat high sec with the same respect we have for low sec. Keep on your guard, wear your low sec goggles and you will have no difficulty. In fact, you may quickly find you laugh at war declarations. When at war, feel free to blow up the opponent, but remember that they are still our customer and when they replace their kit, they have to buy it from you. Also, remember many of our members are not combat ready and only prepared for combat evasion and may not wish to engage the enemy with you.


One more very important thing about Wardecs, sentry guns in both high sec and low sec will NOT fire upon your wardecced enemies, so keep that in mind. Always wear your low sec goggles.

Friday, October 9, 2009

Learning Skill Tree - My Turn

So lots of good thoughts and arguements going on about learning skills. I recommend you take a look at the following blog posts. The arguements are varied and each different:

http://www.tigerears.org/2009/10/08/skill-training-continues-towards-damnation

http://eve.finkeworld.com/2009/10/08/i-should-be-allowed-to-think

http://podsandpills.baywords.com/2009/10/08/learning-skills-and-why-they-fail

However, now it my turn. I think learning skills are and important part of the game and allows each of us to model our characters differently than the next guy. Beyond the limited selection of attributes we may further advance our training to any degree we see fit. We can either choose sucky attributes at character creation and leave it there or we can spend a little time and money training our attributes higher. Yes you, me and the next guy may say that training your learning skills is essential to playing this game, but I know plenty of people who hadn't and are quite happy with their characters. As well I have seen people who hadn't trained learning skills at all, but after a while of playing wish they had. This is a choice all of us has and we need to live with these choices. The person who chooses not to train learning skills is early going to be ahead of the training curve, but later on behind the curve.

I really agree with Kename Fin when he compares the learning skills with science and social skills. I'd also like to make the next leap and compare them to all skills in the game. Yeah it sucks training your learning skills to max, no one REALLY wants to do it. In fact I have not done it, though they are fairly close. All my rank 1 skills are maxed and my rank 3 skills are all at 3, 4 or 5, further I only have cybernetics 4. Yeah I trained up the bulk of the skills to where I am happy with the amount of time and effort and the payback I get from them. I may eventually train them all to level 5, but chances are the only one I am going to do that with is cybernetics since I get to boost all 5 attributes at once (of course with 1 billion ISK pricetag I know). But really, this is just another choice, my choice.

Learning skills cost money. They cost a lot of money for the early game. I saved up just to get the rank 3 skills. Learning soils take time, but just like every other part of the game you get to choose how much time you spend on them. For a person on a trial account just trying things out, learning skills would be a waste of time, but for those of us in game for a year or longer the skills have already paid off. I train at somewhere around twice the speed than I did when I first started and inal glad I took that time.

So training learning sucks, yep, but does it suck any more than training 40 or more days for battleship 5 to get that sliver of an extra bonus, or how about traing for a hulk? Maybe I should just have been able to fly one right away without traing frigates, barges and astrogeogy first.

At least learning skills aren't a prerequisite to other skills or equipment. So I think y'all should harden the fuck up, or lighten up, or just sit down and shut the fuck up. They all mean the same fucking thing anyway; quit crying.

Tuesday, October 6, 2009

Missions Collide Podcast ep4

So casiella and I were guest speakers to talk about trade in eve. Was great fun, you can download it on iTunes. I'll place a link to the podcast itself after it gets moved.


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Alts, pirates and carebears...oh my!

So, I am bringing up an old topic from not too very long ago actually. More specifically, I am merging a few topics. And, I am going to sum up my angst with just one question. How can you call yourselves not carebears if you have to resort to alts to get around the game mechanics?

Every complaint I hear or read about carebears and descriptions for them is summarily dismissed in practice when you use alts.

As it seems to be the trend today, I say harden the fuck up and learn how to play this game within the sandbox paradigm. Put up buy contracts or hauling contracts to gather shit in and out of high sec. Might find a profitable meta career in trade or contracting without wimping out and buying an alt to experience high sec in all it's glory.

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