Thursday, December 10, 2009

Low Sec Mining and Probing Gravimetrics Sites

So in the spirit of preparing people to move into or at least make use of low sec, I decided to try a few thing I hadn't yet done. This is a justification, not a howto. I have linked two sites below for good tutorials on how to do this.

One of those thing to do is mining. Well when I ran the numbers, I realized it made no sense to mine in low sec. I could make slightly more money in High Sec, for far less risk. Wait, did I just say that? I did, and it bothered me a bit to say it.

But wait...

Astrometrics, the science of cartography helps you find better stuff right? Better rats, better complexes, all sorts of things. Well what about asteroid belts, after asking around a bit in my favorite channels, I got a good amount of data about astrometrics and probing, but no one knew a whole heck of a lot about scanning down asteroid belts. So I reviewed my skills, and luckily I already had the basic requirement to start scanning down deep space sites. I did a little bit of reading on http://rift.chromebits.net, and some stuff written by ccp greybeard on the eve online website. I hoped into a covops ship I already had (a Helios) since they are given astrometrics role bonuses, and fitted it with all t1 gear for scanning.

Since it was my first time, I did some practicing I. High sec and learned the basics of making the system work, then in an hour or so I headed out to low sec.

I systematically probed out each system in the region. Let me tell you what I found. I found null sec ores. Yep, I found crokite, dark ochre, and gneiss. Wow, that's the stuff that alliances work really hard to protect from foreign miners out in deep null sec, and it's already right here in empire.

Now before you ask, no you can't find this stuff in high sec, I looked. In high sec, if you successfully scan down asteroid belts, you'll find they will be higher quality high sec belts, and some of the standard low sec asteroids that don't warrant scanning down in the first place since veldspar is worth more than low sec asteroids, and it's the same stuff that made going out to low sec to mine really stupid.

So this means that if you are willing to hunt down some belts in lowsec, you too can mine some 20 million isk an hour asteroids with joining or paying a null sec alliance to do it.

You do need to spend a couple of days training g to be able to scan grav sites. You'll find them, but with only the basic skills, you'll not be able to pinpoint them enough to actually bookmark or warp to them, but it's worth it to be able to mine stuff worth 4x as much as the best asteroid belts in high sec.

- Posted using BlogPress from my iPhone, so deal with any mispelling, grammatical errors or strangly out of place words caused by mis-autocorrection.

Thursday, December 3, 2009

Swooosh!!!

Yep that's the sound of 1 billion ISK flushed down the toilet. As 00Sage00 kindly pointed out, when I completed Empire Control V, which coincided with the release of Dominion, I decided to toy with the alliance interface.

Now in all honesty and in the spirit of full disclosure, I did and do intend to create an alliance. That is the specific reason for my training all those Corp Management skills. I wasn't however ready to create an alliance yet. I was trying to discover what I needed ready and what I needed to know ahead of time.

Now, nearly every other interface in the game has a confirmation window. Buy orders, sell orders, contracts, cancelling a contract creation, quiting the game. Everything that involves ISK, standings, or your online status has a built-in confirmation process. Why in all of New Eden, there no confirmation window for the two processes that potentially have the greatest and most expensive ramifications on the game? I mean the only thongs more expensive than an alliance are capital ships. But you still have a confirmation window when you want to buy 1 round of ammo or 1 unit of tritanium.

I have put on a petition to have the action reversed. I suspect CCP won't honor that request, but for the sake of all the gods, at least let me rename it and give it ticker I would have givenore thought to if I had known.


Lesson here? Don't toy around with the alliance interface. Too many catastrophic accidents have occurred already, and many more are likely to come.

- Posted using BlogPress from my iPhone, so deal with any mispelling, grammatical errors or strangly out of place words caused by mis-autocorrection.

Monday, November 30, 2009

I'm sorry...

Ok first off this post is meant to help, honest. It is advice, but it's going to sound bitchy well cause it is a little.

People, quit saying you are sorry for not posting in x days or x weeks. No one cares. You aren't helping your image by starting every 1st, 2nd or 3rd post with "sorry". One of the more amusing facts is that it is those people who don't post often that say sorry most often. Don't be sorry, that's just how often you post. If you keep saying sorry, you really begin to sound like you didn't want to blog anyway but felt obligated. Just post and say what you want, and be done. If you and me and the rest of us are lucky well hear from you again soon. If not it's no big deal...honest.

Saying sorry all the time is a negative connotation and you are literally pointing out the problem for all to see. Ex. Sorry my resume is wrinkled. Sorry I am late, sorry I ate the last piece of salami, sorry i look like shit, sorry all i have is cheap ass wine and only a rusty corkscrew to open it, sorry genie I can't wish you free.

For all that is holy and unholy, please stop saying you are sorry.


- Posted using BlogPress from my iPhone, so deal with any mispelling, grammatical errors or strangly out of place words caused by mis-autocorrection.

Thursday, November 26, 2009

Arnon and Peccanouette

It's been a long time since I had been to Arnon. However; in the course of the mineral market taking a downward swing, my bid to buy minerals in Essense region reached Arnon and the surrounding systems in the constellation Peccanouette. I flew over there in my freighter to pick up the massive amounts of minerals that quickly accumulated. I was amazed at how much the place has grown since the days I built up the mineral market there.

When I began my career as a miner I lived in the Peccanouette constellation mining plagioclase, omber, scordite and veldspar, but mostly plagioclase. I quickly learned that bringing your minerals to Oursulaert was much more profitable than selling to the nastily cheap bids to be found out here on the far edge of the region. Another thing quickly learned was that a hauler full of tritanium and/or pyerite didn't get you a whole lot of extra money and it made more fiscal sense to just dump your cheap minerals on the market where ever you were so you could fill up on more Mexellon and Isogen. Since I soon got bored of mining on my own, only getting into large mining operations on a rare occasion with my friends, I tried something different.

I started buying the tritanium that people didn't want to haul to Oursulaert and carried it for them. Some people still hauled their own tritanium when the price was really bad, but if I offered a fair bid at about 30 cents less than the bids in Oursulaert, people were more than happy to sell it to me. I was giving them a fair and much better price and there was enough margin to operate profitably. I soon began working in both directions, carrying at first mining crystals, and then mining modules and mining frigates and finally mining barges, exhumers and strip miners.

I started talking to miners in the newbie systems and invited other veteran miners out to Peccanouette to reap the benefit of a cluster of good mining systems plus a mineral market and mining supply chain right there in place right where you are. I soon found in my Iteron Mark V, that I couldn't haul enough to keep up with business. I was running back and forth constantly between Peccanouette and Oursulaert and inventory grew faster than I could move it, but so was my net worth climbing as well, and one at a time I fitted rigs to my Iteron Mark V until I maxed out what it could carry.

I finally bought my Obelisk, and steam rolled Peccanouette and built it into a really nice marketplace, and the best part was i was making enough to stay ingame strictly by buying GTCs with isk to pay for my subscription. I was in a great position to keep the competition out, and I learned market warfare and all that stuff that makes life easy for me but hard for the other guy. Things like artificially raising prices letting the others penny me and each other up, then going ahead and dumping my inventory on them for a profit without having to haul it anywhere, and setting the market back where I wanted it.

Seeing my project grow from something I created to support my own habit, into becoming the central mineral market serving three regions really tugs at my emotions and pulls out the best salty carebears tears...tears of pride.

Anyway, why am I telling you this again? Because oh my god, the tiny mining hub and mineral market I created has grown to colosal proportions. It's the mineral equivelent of Oursulaert, not quite as big but pretty close focused on stripping all mineral resources of Peccanouette. And...everyone, everyone, everyone, my corp, my mining associates, and traders alike...all of them thought I was crazy to haul tritanium, and it made me a multi-billionaire. Today, people are now calling me crazy for turning efforts to low sec, and say I can't possibly create a market hub in low sec. I am now done focusing on one region's low sec and beginning to branch out into a second region of low sec. What do you think?




- Posted using BlogPress from my iPhone, so deal with any mispelling, grammatical errors or strangly out of place words caused by mis-autocorrection.

Monday, November 9, 2009

Most Embarassing Ship Losses

Bill over at http://journeytoneweden.blogspot.com/2009/11/oh-no.html, posted about his most embarassing ship loss. Well since I haven't been inspired with fresh material and since I have a couple embarassing
moments, I thought i was share them. Good topic Bill.

My most embarrassing ship loss was also a total newbie move on my part as well. As previously written about, I had gotten very good at running missions with frigates and assault frigates, and subsequently
moved out into Low Sec to further my trade career. I stopped running missions as the principle need for running missions for me was for corp and faction standings. Anyway, I guess my mission skills had
gotten stale.
My then corp mate who plays with a rather spotty schedule, asked for some help with some level 3 or 4 drone nest mission since he was still relatively new at running them. Since I was online I offered to come
on over to help him complete the mission. I got in my ishkur and headed his way. The first room was mostly cleared and he hadn't gotten into the second room yet, so we headed that way after clearing out the
remainders of the first room and finding the trigger to unlock the warp gate to the second room. I proceeded to warp on in, and my corp mate followed, and I hight tailed it over to the first closest group
of drones (which included some cruiser and battleship class drones). No problem, I start getting hit, and I speed tank the damage as well as running my reppers on full. When all of a sudden, I started taking
on massive damage very quickly.
I went to warp out, and I wasn't warping either. I informed my corp mate I was about to die, and then waited for the inevitable and just trying to take out as many drones as I could before I did finally pop.

I quickly warped to the nearest semblance of a market hub and fitted me up a replacement ishkur, warped back in through the gates to the second room, and proceeded to get my ass handed to me yet again in
short order. This time however, I noticed that I was getting webbed and scrammed. I hadn't noticed it the first time, and lost a second ship because I was "too good" to worry about such things in a mission.
I was a Low Sec pilot after all right? Holy cow, 2 ships with 200 million isk each lost within a period of about 5 minutes.
This time I refitted a new ship, came back and slowly went to work on the drones, kiting them out with my drones, and pulling them in small groups to range, and we finished the mission, but at too great a cost.
I mean I can afford the loss, and my corp mate worried quite a bit too much about it, but it was embarassing as hell.
There was another time I lost two ships back to back last year sometime. I lost two domi's in a level 4 mission I was trying to run solo, but just couldn't get it done alone with the domi's. I let
myself get in far too deep a trouble before aligning to warp out and one time actually saw my ship explode in warp. After loosing two ships, I ended up asking my then CEO to give me a hand and he was
happy to. He came in with an Ishtar (T2 HAC), which had the most amazing shield tank on it. I couldn't even come close to breaking the tank with Domi, guns and drones combined. Anyway, just splitting the
aggro in that one room that was giving me trouble ended up being more than enough to help.

Both situations embarassing, but the ishkur losses were the most embarassing, being a hardnosed low sec pilot now after all.

- Posted using BlogPress from my iPhone, so deal with any mispelling, grammatical errors or strangly out of place words caused by mis-autocorrection.

Tuesday, October 27, 2009

Blog Banter #13: Missions with player adversaries

Welcome to the thirteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

The first banter of this 2nd year of EVE Blog Banters comes to us fromZargyl from A Sebiestor Scholar, who asked the following: On the EVE Fanfest 2009 page are pictures of prizes for the Silent Auction that was held during the event. One of these photos was entitled “Design your own EVE mission”. My question now would be what kind of mission would you write if you got that prize? What would the mission be about? Would it be one using the new system of epic mission arks? What would be the story told by it? Feel free to expand upon his questions and put together your very own mission!



--------------------
I know I always spin the banter a little off course, and I do it here again, but bare with me please, because I believe most post really hits the crux of problems with missions as they stand today. With that, please carry on....


Roc Weiler always has wonderful ideas, and I quite like his train of thought on his version of the blog banter. As such, I especially like the fact, that his line of thinking doesn't necessarily involve fire power, but choices and timing. What we have now is essentially a cookie cutter system, with variations of themes for sure, but cookie cutter never the less.

All missions are good for 1 week, if you complete them within a predescribed early interval, you get a bonus. If you start a mission, but fail to complete it before the next down time, you are forced to (or get to, depending on your perspective) do it all over again from the beginning as the mission parameters are are reset at down time. For people who mission and mine or have corps that do this, this is a source of income, in that mission runners scout out good missions to "hold open" for themselves or their corps, and run arround completing the missions but not reporting them, and then their mining compatriots and salvagers swoop in for some clean pickings and mining in relative peace and luxury from competing mining organizations, save for the rare ninja mission miners which usually look for looting missions not mining missions. So what we have a week long cycle of people running missions, and mining them of everything of value, failing to report the mission and doing it again.

In those cases where people do not take advantage of the resources provided in missions, they simply run missions for standings, and rapid fire missions as fast as possible. I did this myself when my goal was in increase standings for this or that corporation for tax reduction, increased refining efficiency or whatever reason. And people who do this, learn to play the missions like a chess game, a prescription of events and how to finish these missions in as fast as possible a manner.

When I was getting bored with missions, I learned to mix it up a bit, and I would try to do things differently. Many mission runners just run high end missions with battleships or battle cruisers and rarely do anything outside the prescription of that mission (usually found on eve-survival). I on the other hand tried something different. After being able to complete pretty much every mission that was thrown at me, I upped the ante a little bit. I started running missions in Frigates, and found I could complete almost every mission except a couple level three missions, and found I could even complete a few level 4 missions in a frigate. Don’t get me, wrong, I very often needed to warp away or try again tomorrow if I screwed the mission up somehow, and often got my ships blowed up, so I am not saying I am calling myself a perfect mission runner by any means, but the point is that I could complete these ubber tough missions with a frigate. After than I tried running missions with Assault Frigates, specifically the Ishkur, and found all those other missions I really couldn’t finish with a Frigate I could finish with my assault frigate. I mean really? Level 4 missions with Assault Ships, or even Frigates no less? Something is wrong with that, I mean I know there is some real person skill to missions, but seriously a single Frigate taking out a whole fleet of battleships, cruisers, drones and whositz? Obviously that’s brainless, it obviously has almost NOTHING to do with the size of the fleet or how the encounter is scripted that should ordain a mission “tough”.

With that said, I don’t have so much a mission or mission arc, but rather have a bunch of mechanics ideas that I think would add a lot of fun and force some player interaction on mission runners. Yes I mean taking Missions and making them singular PvP events that have a LASTING affect on the environment and dynamic backstory. There should be missions that ARE tough, but tough no matter which ship you bring in, Frigate or Super Carrier, and require planning, cunning and wile more than the prescribed method the complete mission xyz. This again requires more than an algorithm controlled npc fleet, it requires real people. The point shouldn’t necessarily be to “go to system XYZ, warp to coordinates, fight, fight some more, get item(s), come back with item(s)”. Missions should be a hunt, or otherwise more complicated process, or even better. How about PvP missions. There are always missioners looking for missions for almost every corp and faction out there. Perhaps we could have Mission Agents send you out to find “enemies of the state” or race to get or destroy an item before the enemy gets their hands on it, or get the item before the enemy destroys it. Or perhaps a race to get a vital commodity to some starving world first so our mission corp/faction gets public credit for the humanitarian aid.

There should be grand missions that really do require the coordination of a whole corporation or at least a part of it performing as an “agency” of the empire, to perform greater feats, such staking claim to some certain moon by anchoring a POS on it and you have to get there before the enemy does, or even before the moon is claimed by a random non-missioning player. Perhaps this might include a full battle wing contingent to defend the area from the competing missioning corps AND the other randoms that might show up so you can lay claim to this moon in the name of your mission faction. Or perhaps throwing mission runners into faction warfare, even if only as a singular event thus developing personal reputation with the faction warriors for both good and bad.

Faction Warrior might request backup through their faction commanders so that these requests filter down and through to NPC corp and faction mission runners.

The PvE and PvP aspects of the game are currently only loosely associated through the industrial chain and the random Salvaging Ninja, or Gate Camp getting in the way of “personal progress”, and they have little to no true interaction between them outside the industry chain. I believe these ideas, tying the PvE and the PvP aspects of the game together, would only make for a better immersion of the game, environment and backstory and really glue these aspects of the game together, and make for a much better game for PvPers and PvEers alike.


- Posted using BlogPress from my iPhone, so deal with any mispelling, grammatical errors or strangly out of place words caused by mis-autocorrection.

Sunday, October 25, 2009

Partyin with Hellcats

So tonight last night (i feel asleep while writing this) we had us a party. The hottest chicks in the eve universe hosted a PvP party in Evati and it was a blast. I didn't give myself a lot of time to get ready, and threw a bunch of Rifters and fittings in my Occator and headed on over to Evati.

Rule #1, when getting ready for a PvP fest, don't get dressed in a hurry, I had decided to go full vanilla T1 because I knew already I was going to get my ass handed to me over and over again. Well being in a hurry I showed up with the wrong ammo. You see T2 ammo doesn't fit in T1 cannons. Gah!!! Mynxee was kind enough to bring lots of toys for us to play with, but I was too embarrassed to ask for a new ship every minute and a half (that's about how long all the timers last between getting killed and being able to finally undock again). So I flew off to go buy some proper cannons for my ships. Paid a terrible price for them, but in was in a rush looking for the closest group of 30 cannons and not looking for the best deal. OMFG, only 24 autocannons fit in a rifter cargo hold...GAH! Lesson here again is don't wait till the last minute to get dressed for a party.

There were billions of ISK in prizes handed out and the evening was absolutely crazy. Faction ships, cash, T2 rigged ships, corpses, exotic dancers and all sort of other fun stuff were passed around, one prize per 10 minutes I think was the going rate, I think it ended up hovering around 1 billion ISK being handed out every 30-45 minutes.

Events finally started to slow down, I packed my things up to go since we were talking about it being pretty much over. I didn't get to fight mynxee or Shae Tiann, but halfway home I hear they're out dogfighting...er is that catfighting? GAH! (I seem to be saying that a lot in this post) I missed to chance to fight with the two greatest loves of everyone's Eve lives. That alone would have been worth every ISK in my wallet. Ah well.

The Hellcats PvP party was truly a blast, and I hope to be invited to the next one. It inspires me to host an event of my own, but with a different spin, instead of random PvP fest (which was a blast, but that belongs to the hellcats).

Mynxee, Shae, and to the rest of the hellcats; thank you so much for a great great time and gratz on a job well done indeed.


- Posted using BlogPress from my iPhone so deal with the spelling, grammer, and odd out of place or mis-autocorrected word.

Wednesday, October 21, 2009

A sort of page two...YOU WANNA DO WHAT???

As I mentioned earlier, it was a little premature to post the mission and goals of Interstellar Tritanium (Ticker: ITTRI), but I honestly needed to post it having not posted anything on the blog for a while, and the fact that I have been sitting there doing not much except performing some of those said roles instead of recruiting and getting people on-board with it. Let me try to explain a little more about the purpose of Interstellar Tritanium....This is another lame attempt at writing well, I also wrote this in a rush, but here goes with round two of the initial recruitment docs and orientation about who we are and what we do.


First and MOST importantly, the mission of Interstellar Tritanium is to get more people into Low Sec. Yes that means by increasing ITTRI membership, but that's a small sliver of the mission. It is ITTRI's mission to get OTHER poeple out to Low Sec. Why would we want to do that? Well most people once they've either taken heed of others or experienced the perils of Low Sec on their own and paid for it and DON'T want to go to Low Sec unless they have aspirations of Piracy and Faction Warefare. Currently low sec is like a DMZ, on one side you have High Sec which is controlled by CONCORD and the Empire Factions, on the other side you have Null Sec which is sporadically controlled by alliances. Pretty much, if you stay in your own space, either in High Sec or you own alliance owned Null Sec regions, you are fairly (though not completely) safe. In the middle you have this DMZ or no man's land, where there are really no consequences to being out there other than being vulnerable...honestly though you are only vulnerable due to your own weaknesses, but I digress.

Wait a minute, rewind a little here. Why would I want to do this?

There are more valuable things to do in Low Sec than in High Sec, but no one except the very confident, daring or stupid go to low sec. Why? Because of the added Risk vs. Reward factor. Currently since nearly the only folks that inhabits Low Sec as a home are Pirates and Faction Warriors, and of course yours truly, the risk to spend time in Low Sec to get that better percentage of value is too high, but that real value is there. There is more valuable ore not to mention more of it since no one is mining it, the missions and complexes are usually much better. There are more Ice Belts, there are OMGWTFTONS of empty queues for Manufacturing and Researching. There are OMGWTFTONS of EVERY resource left untapped and wasted.

Ok so why don't you go out and grab it?

Well I am, that is what I am doing right now on my own and doing it successfully from a profit margin standpoint, but I have also realized this space would become a LOT more valuable if more people came out here.

Why would more people make it more valuable?

One word. Volume, but .... Well because right now using myself as an example, for it to be effective I have travel all around 5 regions in a Deep Space Transport (much much safer than a freighter) gathering all kinds of different stuff at fuck cheap prices from minerals to ammo to modules to ships, to bring it all to central staging points in High Sec, so I can pick it up from those staging points, carry it in a freighter to drop it off in another staging point in High Sec to near a Low Sec Market turn around and bring it back out to Low Sec in way far too many DST trips to sell it at Market. It takes days and weeks to make a single complete cycle. I operate profitably and I have a constant flow of merchanise because there is real demand for stuff in low sec, but by keeping my prices really low, I make sure that people buy from me rather than hop into freighters with their alts, go to Jita to buy expensive stuff (which puts money in OTHER people's pockets). That's a little backwards IMO, and I think it would make more sense if there was a more viable economy right there in low sec where I am working.

Huh? Who cares?

Ok, so lets say I am mining in Low Sec and I now have all these wonderful minerals that could be used in manufacturing. If I want to make a profit from these, I have one of two choices, I can haul it all back to Oursulaert or Jita or Hek or whereever else, and turn quite a tidy profit, but I have to haul it all there...in order to do that safely, I need to use either blockade runner or deep space transport (I prefer the DST for low sec hauling BTW), but those ships are so so tiny compared to a freighter, but I really can't safely fly the freighter in low sec because of the danger involved. OR I can dump it on the market, and sell it to the highest regional bidder (currently yours truly). The first way, ensures I make more profits for what I mined, but the second way means I can stay put and mine some more. However, hauling it out has it's risks, you have to get through the gate camps to and from your mining spot and high sec. And if you get your ship blowed up, it was full of sparkly highly valuable minerals that you just lost. Plus you loose valuable time hauling it. The second option is safer because I am not running gate camps full of minerals (which are likely more valuable than my mining ship), I am risking only the loss of my ship and with a modicum of sense and piloting skill I can get to safety with relative ease. Not only that, do I REALLY want to carry Tritanium and Pyrites over multijump routes to get them to a market? It is really worth it?

Wait a minute though, there are all these unused research and manufacturing facilities out here. What if I could just drop my minerals off here where I already am. I wouldn't have to haul them away, and because I am not wasting my time I can sell them for a little bit less that I would have to if I were hauling them all the way to market and I can make more money because I can mine more minerals. Not only that, but the people using these facilities wouldn't have to bring their own minerals either, meaning using these facilities would be a LOT more attractive for all parties...AND AND (yes that's right two) because everything is a little cheaper and less work, THEY can afford to pay someone to haul the products out so "I" don't have to do it (well what I mean is, "I" want or someone else wants to haul YOUR shit for you), or EVEN BETTER sell that shit right where they are, or only a couple jumps to the closest market hub, which incidently the closest market hub will likely be in Low Sec, instead of in Oursulaert which is probably 9 or 10 jumps away. Gosh can you imagine how much easier all that is? It's like High Sec, but not as congested. Being able to mine, manufacture and sell stuff all in the same station or system, or Holy Shit even just in the same constellation would be nice for a change.

Have you ever tried getting a manufacting or research job in Oursulaert? Really, have you tried it? How long are the waiting lists? Did you look in the rest of the region? I am willing to bet that in Oursulaert the waiting list approaches 2 months before your job even starts. In the rest of Essense High Sec, it probably trickles downward the farther out you go to a average of 1 month, and if you are lucky MAYBE you can find a single slot with a job that can start in 5 or 6 days because no one grabbed it yet, but it's 12 jumps away and you gotta haul all the materials out there before you can queue up the slot, better hope someone else doesn't jump on it before you can pick it up. Lets not even talk about queue camping. Ok, back up again....There are a CRAP TON of empty research and manufacturing queues in low sec....Did you catch that?

So this is how more people getting into low sec makes it more valuable for EVERYONE, and that includes for ME too because now I don't have to haul this shit to and from kingdom come to make this work alone.

Ok this actually makes some sense, but how are we going to do this? I mean there are still pirates out there looking for exactly this opportunity finding a fleet of hulks in an asteroid belt and drooling over the t2 components that are gonna drop when I get killed...

That's a great question really. And this really applies to all scenarios in Low Sec. Pirates are looking for targets regardless of what that target is, miners, haulers, mission runners, etc etc. I have developed a friendship and trust, and I am working with the various prominent Low Sec organizations to foster an unofficial alliance or blue chip corp/alliance wide standings to help make our job a little easier (by not shooting down our members). By us reciprocating Blue Chips with each other will help in two important ways; 1) Since we're blue to them, they won't shoot us, 2) since they are blue to us, we know we have are in the presence of friends.

Why would pirates want to give up targets? Why would they let us pass and do our business freely?

Because of the mutual benefit. Yeah on face value it looks like they are giving up targets, but honestly without the arangement YOU wouldn't be there anyway right? So they havne't given anything up. Further, if you consider everything I mentioned above, we are going to be DRAWING customers out to Low Sec, all those customers are fair game, it's only our corp and alliance that enjoy the negotiated peace. Plus once all those people do start coming out, there is some safety in numbers. If a pilot is flying around solo in low sec, you can almost guarantee that if a pirate is hunting, they are hunting that solo pilot, but if there are 50 other random pilots flying around, the buffer of additional pilots dramatically increases the chances of that one pilot flying away safely. The more people there are in low sec, the better the place will be for everyone, carebears, faction warriors and pirates alike. Safer for the carebears and more fun for the pirates.

But why would I want to help a bunch of asshole pirates?

Well most people who are carebears don't really understand very well how this game works. And I don't mean from a spreadsheet understanding the math and mechanics of the game. I am talking about those two or three buzzwords, "the sandbox" and "the butterfly effect". Carebears tend to think this game shouldn't be a PvP game, or think that since I am a carebear you should leave me alone mr baddy pirate. And groups of carebears tend to hold hands and perform the "carebear stare". Well it doesn't work, but that's besides the point. Before you get your panties in a ruffle, understand...I am a carebear...we actually, I am an industrial/trader pilot who doesn't consider himself a carebear. Why? Because I face PvP on a minute by minute basis flying around 5 regions of low sec to perform my "carebear" stuff. PvP isn't just head to head or blob to blob combat, and this is where people seem to not understand this game at all, especially the carebears. Here I explain why and what's missing from their understanding.

A trader is constantly PvPing with other traders for money. We are constantly trying to get the best deal before everyone else, we are taking their money and putting it in our wallets. But at least I am not shooting anyone. Aren't you? When you are trying to make a buck trying to sell your stuff or buy your stuff and that guy ALWAYS seems to get his order for one penny better than you before you can move your stuff? You can't seem to sell it for a profit because someone is always making the deal sweeter and putting you out of business a little, or forcing you to mark down your items below profit margins. That's not PvP? Well ok, but what about me? I am just a miner and all I do is practice Player vs Rock, I don't PvP at all. That's what you think, how much fun is it when a corporation operation comes in and wipes out all your asteroid belts in your favorite systems and leaves you nothing but scraps. How about when you spend hours just looking for a belt to mine and can't find one? Or how about this? What do you think those rocks they were mining is going to be used for? How about your rocks, what do you think they are going to get used for. Sure you are just selling your rocks on the market or dumping it on some cheap buy order, but you aren't PvPing are you? I am afraid you are...there is only ONE reason you are mining, you are gathering the materials required to blow up someone else. What the fuck are you talking about? That's right...your rocks are getting other people killed. You think your rocks are going to get used for some peaceful activity? Sure in some stages of the game, maybe. They'll get used in science and manufacturing, sure sure, that's true...but why is that person doing that? To make shit to blow someone's ass up. Funny thing is, it's very possible that you even got your self blowed up because you mined the particular minerals that we used to make the ship that blew your ass up. That's what this game is about, blowing shit up...end of story really.

Yeah but pirates are still assholes and they suck.

Really? Why do you think you have a job in Eve? ..... Anyone? Because someone blew up someone else's ship up. Just as much as I tell the pirates to shut the fuck up because they owe carebears a debt of gratitude for doing the stuff you don't want to so you CAN do what you want, you carebears also need to shut the fuck up because you owe the pirates a debt of gratitude for making it possible for you to do what makes YOU happy. You wouldn't be mining anything at all if it weren't for pirates because they blow shit up so YOU can sell your stuff. Pirates are a VITAL part of the economy in Empire, both High Sec AND Low Sec and also have an effect on Null Sec too because that's where lots of the T2 building materials come from.

Well you are wrong, most ships are blown up in alliance wars and elsewhere in null sec.


Well that's true for the most part, but what you seem to misunderstand is that most of those big giant deep space alliances support their own independent economies. They have their own groups of miners, scientists, researchers and manufacturers. Most stuff they produce on their own and get blown up all on their own without having the slightest effect on life in high sec. Yes it's true some of it does trickle up to high sec, but very little in fact except the T2 building materials I mentioned previously compared with the amount of ships blown up by pirates and NPCs. Besides, what's the difference? Someone got blowed up that didn't want to get blowed up, maybe most of those battles can be considered "consensual PvP", but the whole game is PvP, miners, traders and everyone are PvPing on one level or another. And anyway, do you REALLY think that when an alliance totally destroys another alliance that it's not the same or worse than you loosing your mining ship to pirates? Holy shit, that hurts a whole crap ton more than the pain you feel when you get blowed up, or when a salvage ninja comes to get your wrecks....Honestly. People loose trillions of isk, and have to abandon several freighterfuls of stuff in stations they'll likely never visit again, but their asset window will unendingly remind them of their massive massive defeat. Of course they could just "trash" the stuff so they don't have to look at it anymore. How would you feel to "trash" a few carriers, mauraders, and billions of units of isogen?


Ok ok I get it. So now back to your corp, what's the catch? What do I gotta do?


No catch. You gotta be able to support yourself. You have to commit to align with the corp mission and actively work towards that goal. You need to be comfortable losing your stuff, cause it's gonna happen and you need to be ok with it. We'll provide training and coaching on how to pilot safely in low sec, but after that it's up to you to practice and keep your senses and reflexes keen. The only thing I ask you to do is practice your career in low sec, in a coordinated fashion with the rest of the corp to maximize our footprint and prevent intra-corp and intra-alliance competition. I.e. one person takes gallente ships modules and ammo, another specializes in Minmatar kits, another does mining vessels, another does minerals trade, implants, rigs, etc etc. Keep the market divided by product so we can all work together on the same systems with the same goals without getting in each other's way. Once we have a good economy growing in one region to the point where we have drawn competition into low sec with us (remember that's good), we can continue growing our numbers take advantage of MORE of those untapped resources and finally spread to other surrounding low sec regions and make us all some more money.


Low sec was designed to be a bridge between High Sec and Null sec, instead it became the pirate's private little hell where life is hard. Lets turn Low Sec around and build it into the bridge where null sec alliances and high sec citizen comingle together and do business with each other as was intented. Pirates get a kick back from this, all teh extra targets that otherwize would have said at home.


Tuesday, October 20, 2009

Low Sec Recruitment (Non Pirate Corp)

Ok this is a little premature, but I really needed to get this posted. Interstellar Tritanium has opening recruiting. Please read below for the Mission Statement, Goals, and Guidelines and see if this is something you would like to do.

Interstellar Tritanium

Ticker: ITTRI

Mission: To make low security and bordering null security space accessible to the masses. We recognize the hurdles in bringing the masses to low security space, and we shall do this by developing a flourishing market and industrial complex beginning in low security space, with intentions to eventually secure and/or negotiate general access to some null security systems and regions which border the Empires.

Recruitment: OPEN; We are looking for pilots of all sorts who arent afraid of a little action. We are looking for multi-talented traders, haulers, miners, builders, cyno and fighter pilots. We arent diving right into battle, but due to the nature of a low sec operation, people will be coming to find us.

If you are interested in pursuing your current industrial career, but want to bare your teeth and show the galaxy what it means to be a tough industrialist, the read on. Below I have some goals and guidelines laid out. One of the primary benefits of being a corp member is the recognition you will get. People will know you are an Interstellar pilot, and the negotiated access and respect gained from being a prominent member of the corporation alone makes life a little easier in low sec. Low sec pilots of every sort appreciate the easy access to the goods they need.

How do we plan on accomplishing this feat?

1. Develop solid market platforms in low security - High Security space has some established market centers mostly notably Jita, Oursulaert, Hek, Jel, and others. There are secondary and tertiary markets as well in almost every region supporting more rustic areas. To accomplish our goal, we need to identify systems in a low security system that sports greater than usual traffic. Candidate systems provide a convergence points in routes between two or more regions or to null security space similar to old world highway or railway system cloverleaf interchanges or perhaps because a system is part of a pipe to null sec, or maybe because there is a great deal of faction warfare and pirate activity in the area.

2. Do not discriminate - Everyone is our customer. People coming from High Sec to buy our cheap goods, faction warriors, miners, industrialists, haulers, and yes even pirates and alliances are our customers. Everyone in the galaxy must buy stuff, there are all therefore our customers. We like ships to get blown up, because it means another kit sold.

3. Not Red Don't Shoot (NRDS)lately - We are NOT pirates, we are NOT pirate hunters. This is part of the non-discrimination item above. We want those low sec denizens to return the favor and not shoot at us. I cannot guarantee they will reciprocate, but I CAN guarantee that whomever you start shooting at will NEVER give you the chance to fly safe in their presence. Remember, everyone is our customer. If we continue to provide good service (measured in consistent cheap goods and not aggressing), we will have a continuous sales channel.

4. Scouting, Escort Support and Cyno Services - We shall provide escort when requested when we are available and capable of performing said services. If available this service to should immediately executed for corporation members. For customers, it is appropriate to charge a fee, because this service will sometimes cause a conflict of interest with our other customers. We may find ourselves in an escort situation that involves conflict between the ship or fleet you are escorting and a customer pirate, remember NRDS and remember they are both our customers. We must defend who we are escorting, however if there is a way to satisfy both parties involved, such as sharing some or all of your service fee with the pirate gang. If negotiations fail, you must honor your agreement with your customer, and you must defend them. Win or lose however, remember the pirate is still your friend and your customer and offer them up kind parting words for a good fight. Remember we are NOT hunting pirates; we are only defending ourselves and our customers.

5. Coaching - It is always a good idea to coach our customers before they enter low sec. If a customer who has contracted you for escort arrives in a poor choice of ship for low sec, kindly advise them on which industrial ships are best suited for low sec and null sec (Deep Space Transports and Blockade Runners), and how to fit them properly for survival. Remember, industrial ships should be fitted for evasion, not for battle.

6. High Security Standing - We are NOT pirates. We are NOT mercenaries. We must maintain high security standing in order to provide our inter-security services. All members are highly encouraged to continuously improve on their security status as well as their faction standings.

7. Busting Gate Camps If you are fitting properly for evasion, and you execute proper protocols when jumping through low sec, busting gate camps is childs play. As already hinted at, it requires a ship fitted solely for busting gate camps, and learning and executing the proper sequence of protocols to be warping away before the gate campers have a chance to locate or target you.

7. Wardecs - Remember we stand the chance of gaining a war declaration. Since you fly low sec anyway and are comfortable doing so, then a war dec should pose you no problem. A wardec only allows a small group of people to fight with you in high sec, otherwise it has no affect in low sec whatsoever. While at war, simply treat high sec with the same respect we have for low sec. Keep on your guard, wear your low sec goggles and you will have no difficulty. In fact, you may quickly find you laugh at war declarations. When at war, feel free to blow up the opponent, but remember that they are still our customer and when they replace their kit, they have to buy it from you. Also, remember many of our members are not combat ready and only prepared for combat evasion and may not wish to engage the enemy with you.


One more very important thing about Wardecs, sentry guns in both high sec and low sec will NOT fire upon your wardecced enemies, so keep that in mind. Always wear your low sec goggles.

Friday, October 9, 2009

Learning Skill Tree - My Turn

So lots of good thoughts and arguements going on about learning skills. I recommend you take a look at the following blog posts. The arguements are varied and each different:

http://www.tigerears.org/2009/10/08/skill-training-continues-towards-damnation

http://eve.finkeworld.com/2009/10/08/i-should-be-allowed-to-think

http://podsandpills.baywords.com/2009/10/08/learning-skills-and-why-they-fail

However, now it my turn. I think learning skills are and important part of the game and allows each of us to model our characters differently than the next guy. Beyond the limited selection of attributes we may further advance our training to any degree we see fit. We can either choose sucky attributes at character creation and leave it there or we can spend a little time and money training our attributes higher. Yes you, me and the next guy may say that training your learning skills is essential to playing this game, but I know plenty of people who hadn't and are quite happy with their characters. As well I have seen people who hadn't trained learning skills at all, but after a while of playing wish they had. This is a choice all of us has and we need to live with these choices. The person who chooses not to train learning skills is early going to be ahead of the training curve, but later on behind the curve.

I really agree with Kename Fin when he compares the learning skills with science and social skills. I'd also like to make the next leap and compare them to all skills in the game. Yeah it sucks training your learning skills to max, no one REALLY wants to do it. In fact I have not done it, though they are fairly close. All my rank 1 skills are maxed and my rank 3 skills are all at 3, 4 or 5, further I only have cybernetics 4. Yeah I trained up the bulk of the skills to where I am happy with the amount of time and effort and the payback I get from them. I may eventually train them all to level 5, but chances are the only one I am going to do that with is cybernetics since I get to boost all 5 attributes at once (of course with 1 billion ISK pricetag I know). But really, this is just another choice, my choice.

Learning skills cost money. They cost a lot of money for the early game. I saved up just to get the rank 3 skills. Learning soils take time, but just like every other part of the game you get to choose how much time you spend on them. For a person on a trial account just trying things out, learning skills would be a waste of time, but for those of us in game for a year or longer the skills have already paid off. I train at somewhere around twice the speed than I did when I first started and inal glad I took that time.

So training learning sucks, yep, but does it suck any more than training 40 or more days for battleship 5 to get that sliver of an extra bonus, or how about traing for a hulk? Maybe I should just have been able to fly one right away without traing frigates, barges and astrogeogy first.

At least learning skills aren't a prerequisite to other skills or equipment. So I think y'all should harden the fuck up, or lighten up, or just sit down and shut the fuck up. They all mean the same fucking thing anyway; quit crying.

Tuesday, October 6, 2009

Missions Collide Podcast ep4

So casiella and I were guest speakers to talk about trade in eve. Was great fun, you can download it on iTunes. I'll place a link to the podcast itself after it gets moved.


- Posted using BlogPress from my iPhone

Alts, pirates and carebears...oh my!

So, I am bringing up an old topic from not too very long ago actually. More specifically, I am merging a few topics. And, I am going to sum up my angst with just one question. How can you call yourselves not carebears if you have to resort to alts to get around the game mechanics?

Every complaint I hear or read about carebears and descriptions for them is summarily dismissed in practice when you use alts.

As it seems to be the trend today, I say harden the fuck up and learn how to play this game within the sandbox paradigm. Put up buy contracts or hauling contracts to gather shit in and out of high sec. Might find a profitable meta career in trade or contracting without wimping out and buying an alt to experience high sec in all it's glory.

- Posted using BlogPress from my iPhone


Tuesday, September 29, 2009

Blog Banter #12: Dynamic System Security

Welcome to the twelfth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

This month’s banter comes to us from CrazyKinux himself, who asks the following: First there was the MMO on the PC, and now with the recent announcement of DUST 514, EVE will soon be moving onto consoles. But what about mobile? Allow your imagination to run wild for a second and describe how you would see EVE being ported to mobile devices, whether the iPhone/iPod touch, Blackberrys or Android-based devices. Dream the impossible for us!


Cas at Ecliptic Rift completely covered almost word for word what I wanted to talk about in the blog banter, so I had to think of something else. It's interesting that Cas and I will both be guests at on this weeks Missions Collide podcast. Anyway, here is another idea that I somehow though about this evening, I hope it's a worthy idea, but honestly I can't see how this could go wrong, in fact I think it's nothing but right.


Dynamic System Security for Empire Space

Yep. Instead of the security status being static, and no matter what happens in each system the security status remains the same. Well how about when the goon squad rampages through Jita, is that still HISEC? Come on....How about all those high sec systems out at the edge of empire, the high sec islands in the middle of low sec where you see no one and the system is surrounded by systems loaded with red blinkies? So how about those LOSEC systems that you never seen any badies in, only see unmolested industrious care-bears going cheerfully about their business, is that system really lost to the depths of bedlam?

Imagine what it would be like to be a pirate, only to wake up the next morning and you have to make a mad rush to LOSEC because the SEC status of the system you slept in was bumped up a notch while you were sleeping. Imagine being a miner working at the edge of HISEC, when all of a sudden the SEC status drops a point into LOSEC. Goon squad totally rampaging through Jita, intentionally trying to cause mayhem and push the SEC status of Jita down to really low LOSEC status, and the surrounding systems too, forcing pilots far and wide to change their plans for a while. And another benefit, it could totally kill Jita lag, because the market would be forced to move around

It really shouldn't be too difficult to setup. I mean security status goes from +1.0 to -1.0, it's just a value with 0 being in the middle. There must be some balance algorthim that could be used to dynamically change the SEC status of each system at each downtime, but the SEC status can only move a max of 0.1 per night, so that seriously broad sweeping changes don't happen over night, the line of scrimage so to speak should only move forward or back a little at a time. HISEC should still be protected by COSMOS, but ganking and other security lowering activities should affect the direction of the move each downtime. The security status of the surrounding systems should add weight to the SEC status of the system being evaluated, for example, if a HISEC system has five jump gates out and four of them go to LOSEC, then that should weigh some on the security evaluation routine.

Conversely, the number of HISEC status people who travel through and populate each system should weigh toward the positive climb of SEC of a system. Successful mission running, and ratting and killing of player pirates by players should improve the security status of a system. Obviously seriously low status players (ex. -10) couldn't be in a HISEC system, but if they were dispatched in the system adjacent, it would have a positive weight to the surrounding systems.

To offset the possibility that HISEC were completely overrun by LOSEC seeking players, the Regions of each empire should have heavy weighting, to simulate each empire and COSMOS exerting their influence.

I am by no mean suggesting what the technical security status routine should be really, I am just tossing ideas into the aether of how it “could” work, but you do get the gist of it.

This could as some serious news reporting and story telling possibilities as well. Dynamic system security, I can see that being SOOO much fun.

Friday, September 25, 2009

Cloaks

Here is my take on Cloaks. You pirates who cry about crybabies need to stop crying. You are crying true Carebear tears dontcha ya know. “Boohoo, they won’t let me target them…waaahhhh.” Sounds a lot like, “Boohoo, they won’t let me mine rock in peace…waaahhhh”. Grow up and take it like the man or woman you pretend to be when you tease carebears for their tears.

You want us out there so we can be targets don’t you? Cloaks make it possible for carebear types to have a half a chance of survival in unprotected low sec/null sec. You want us to stay in high sec or you want the targets? Or are you really a closet carebear using PvP as your farming method, but want it carebear easy? “Waaahhh I want it easier to kill carebears…”
What you don’t understand is that the cloak brings more people out to low sec, and brings you more targets, maybe they aren’t sitting ducks for you, but then what are you? A pirate or a carebear in disguise?


1) Evasion is just as much a part of PvP as head to head gun blasting. I don’t mean hiding in high sec, I mean those of us industrial and trading types that flying right in your face out in low sec and null sec. We aren’t chicken, and we aren’t hiding from you, we are using the skills of evasion that we have learned the same as you are using the skills you learned to try and track us down and destroy us. It’s perfectly fair to use whatever we have in our arsenal to evade you in our non-combative ships.

2) Only special ships can use the Covert Ops Cloak, and those ships have specialized tasks and usually aren’t good for fighting, they are good at “Covert Ops”, hence the name.

3) Ships that can't fit the Covert Ops Cloak are at a severe disadvantage, their speed is reduced to 10 or 25% when cloak is active, and all you need to do is fly towards your cloaked target with drones flying to uncloak them. Plus we don’t get to warp while cloaked with normal cloaking devices. You get to see where we went off to.

4) Targeted ships cannot cloak.

5) Ships uncloaking can’t target for some time.

6) Ships cannot cloak while undocking until they get well outside the docking ring (2000 m)

7) Fitting a cloak reduces the number of High Slots available, thus reducing DPS if a combat ship, if not a combat ship, it's often a choice between weapons and cloak. So ships fitted with cloaks effective can't fight back or are severely hindered from doing so.

8) It already takes a player some practice to get good at cloaking, other than the covert ops cloak ships, which are useless for anything like fighting or carrying cargo honestly, you need to learn how to cloak successfully to make it an effective fitting, otherwise it’s just like any other tactical skills. So what if you can fit it, if you don’t know how to use it properly, it’s just going to get you killed.

Monday, August 31, 2009

The Occator

Ok it's time I talk about a hauler ship and fittings for use in Low Sec. As the title implies, I am talking about the occator. A lot of people continuously recommend I fly a Viator instead, however I believe the Viator really is a weak choice for Low Sec hauling. Let me explain why.

Firstly, my first fitting for an Occator was totally invulnerable to attack. I fit it thusly:

Highs:
Small T2 Smart Bomb (for keeping interceptors and frigates out of blaster range)

Mids:
2x F59 Shield Extenders (double shield HP, and therefore double shield recharging)

Lows:
A mix of Cargo Expanders and Warp Core Stabalizers (depending on cargo needs and danger level of the system)

Rigs:
2x T1 Cargo Optimization Rigs

This ship resulted in a hauler that could literally just sit there and take a pounding while waiting to go to warp. Never had any group of PvPers or Pirates broken past 50% of my shield. Until one day, I learned about HICs in Low Sec being able to destabalize your warp core no matter what level of warp strength your ship is fitted for. I began that encounter not worried in the least bit, until I realize that I wasn't warping. It took 12 minutes for that ship to take me out, but between being distrupted and being webbed to something like 12 meters per second, there was nothing I could do to escape. I lost a VERY expensive ship, and my cargo, and therefore a month's worth of income. Ouch.

So a Viator DOES seem like the best option. Well no, I still don't think so. First off, it's cargo hold is WAY too small to have any positive advantage to going out to low sec. One tiny shipload at a time, over and over and over isn't a lot of fun. The risk of low sec is still there, and the more back and forth between two systems in low sec, is just asking for more trouble. The ONLY advantage the viator has is it's covops cloak. That's a big advantage for sure, but honestly, I can mimick most of that advantage with an MWD and an Improved Cloak. You might ask how? Well, all cloaks stop working if you are too close to your station, so you can't cloak until you get outside the 2000 meter circle, so you are vulnerable while trying to get to 2000 meters, and if you get target locked before you cloak, you won't be able to cloak at all. Therefore those of us who fly slower ships should use Instant Warp Undock Bookmarks. Even a Freighter can warp instantly out of a station if you have a good bookmark setup. So make your bookmarks. Use a fast ship like a the faster frigates, interceptors or covops ships to find the spot WAY out in space that you can warp to instantly, and book mark it. Test it, because if it's a little off, your Occator is going to take a moment to align first, and you are going to get Warp Disrupted by a HIC. If the bookmark is "perfect", you will warp within 3 seconds of seeing your ship in space and while still inside the ring of protection of your station. Then you have a few moments to get your bearings, and warp off where you need to go without worrying about that red blinky blinky that was on your screen at the station.

If you work on your timing, you can do something similar to using an instant undock bookmark at the gate. This involves coordinating your use of the MWD, cloak and warp drive. The sequence of events goes like this. After you jump and while gate cloaked, hit "align to" where ever you are going (gate or station), then hit your MWD, and then hit your cloak. You will align quickly, and be accelerating towards your warp point. As your MWD is about 75% complete in it's cycle, turn off your cloak, and hit warp.

You may ask, so what does that do? Ok well, the MWD does two things. It helps you align really quickly, and it builds your speed up, and you'll be at about half speed with your MWD one when you hit the warp controls. However, when your MWD turns off at the end of the cycle, because your MWD isn't on anymore, your speed is now somewhere between 75% and 200% of top speed. Thus....Insta Warp.

If you mess up your timing, either forgetting to shutdown your MWD or missing your high speed window of opportunity, you'll just have to wait to go to warp, hopefully you don't get scrammed before then by a HIC. (slight chance only, but still very real)

So how do we fit this occator?

High:
Improved Cloak (for higher speed and agility)

Mid:
f59 Shield Extender (trust me you want some tank)
T2 MWD

Lows:
6x Cargo Expanders (the 2+ native warp stabalizers should be enough for the extremely short moments you are vulnerable)

Rigs:
2x Cargo Optimization Rigs

You really need the Shield Extender. I have been caught and shot at before, even with the warp schemes, and this saved my life. An occator "CAN" be brought down in a single Volley by a heavily enough armed ship. One pirate even took the time to ask me how I survived that one shot before going to warp. The answer my friends is that Shield Extender...in one volley, that pirate brough my shields down to almost 0%. If I hadn't been trained in my Shield Skills, and been Shield Extended, my ship would have popped in one shot like an Iteron.

So let me restate this. You REALLY need to train all your shielding skills.

The occator is a great ship to fly in low sec, so long as you keep your guard up and don't get lazy and keep up on your keyboard and mousing skills, you'll have a wonderful time moving through low sec carrying your merchandise with ease to and from your Low Sec Market hubs, and watching your various pirate nemeses get frustrated with you constant slippery nature.

Remember this is a Low Sec fitting, not a 0.0 fitting, the rules are different, and you'll get caught with your pants down in 0.0 if you try to use this setup out there (think bubbles).

Happy Flying

Friday, July 31, 2009

Returning to Eve and the Low Sec Market Project

Ok guys, I am back. I took a break for a while, I really needed it. I have been trading in the real life markets and doing ok. Not great, but I haven't lost anythign either really so it's an overall positive experience that I plan on continuing. However strategies change, and I am working slower in the markets than I was when I started this in the spring.

Anyway, I am back, and have been for about a week or two slowly getting back up to speed and trying to get poised, and I am going to return to hevrice with some goods sometime in the near future. I however am not going to set myself up for constant catching up to keep the market going. As soon as I am ready and have lots of applicable stuff to dump on the market, I will be doing so, as always I am goign to try to keep it the cheapest goods sold in Empire, but that always depends on how cheaply I can get it myself. I have to turn a profit ya know.

Anyway, I am back and I hope to see you all soon. Anyone want to help drop me a line, because it will be easier to do with with lots of help than to do it myself.

Texas Philosophies for Eve

Eve Online is a lot like Texas, everything is bigger and tougher in Texas.Here's some texas philosophies applied to New Eden

1. Texas: Never slap a man who's chewin' tobacco.

2. Good judgement comes from experience, and a lot of that comes from bad judgement.

3. Lettin' the cat out of the bag is a whole lot easier'n puttin' it back in.

4. If yer ridin' ahead of the herd, take a look back to make sure it's still there.

5. Never kick a cow chip on a hot day.

6. There's two theories to arguin' with a woman. Neither one works.

7. If you find yourself in a hole, the first thing to do is stop diggin'

8. Always drink upstream from the herd.

9. Never miss a good chance to shut up.

10. Don't squat with your spurs on.

Monday, April 6, 2009

Real Life Trader

Once again I am apologizing for not posting, however this is a little different.

I haven't been spending much time on Eve last few weeks, and I have a good reason. I made a ton of cash in eve as a trader. I don't know exactly how much I am worth in eve, but I have had as much as 3 billion isk in cash, plus a few extra billion in assets, e.g. Obelisk, 2x billion isk iterons (rigged), 6 rigged occators, 2x battleships, many t2 frigates, etc etc all rigged, not to mention a few billionion in minerals out in wayward corners of my trade routes.

So anyway, this game has very much become a job. Not a fulltime job mind you, but at least a heavily involved part time job. I decided to do something about that. I am now taking the skills I honed in Eve online, and applying them to the real world. I have been trading on the stock markets for last few weeks. I started out with $770 in cash which I was saving for the sole purpose of burning on the stock market. Last Monday I made about $300 on a good and lucky trade, and on Friday I lost $50. So for the week I am up $250 and that puts me around $1000 in my trading account. Last week I cajoled my wife into letting to put another $1000 into trading, and that will clear today or later this week, and then I can upgrade to a margin account which doubles your buying power. Margin is very similar to but not quite eve online margin for buying stuff). When I finally close a day with $25,000 that will allow me to upgrade my account to a Pattern Day Trader account, which grants me 4:1 buying power (so long as I close my trades by the end of the day), and will let me make MANY trades in a single day rather than having to wait for trades to "settle" before being able to perform another trade with my money. Settlement is like waiting for a check to clear. You have to wait 3 days before you can use your money again just to make sure the round trip(round trip means you made a buy trade, then sold it again) trade went through properly. So with a cash only account, you are stuck with one trade every 3 or 4 days. With a Margin Account, you can make as many trades as you want, because you have margin, but there are other rules that limit the number of trades you can perform. Pattern Day Trader rules limit your trading ability until you qualify to be a pattern day trader. A pattern day trader by law must have $25,000 in their trading accounts to be eligible to perform more than 3 intraday trades in a single week (5 business days). If you make 4 or more intraday round trip trades in any week, your account gets frozen into cash only again for 90 days. Yuck.

If I continue to have forward momentum and grow the account naturally through trade, I will try and get my wife to give me some more money which will be coming to us hopefully soon. It all depends on how well I perform before then. If I can perform I am already certain she'll give me every penny if she thinks we are going to make money with it. Again it all depends on me.

I don't know how interested anyone will be, but I will keep everyone up to date here on a weekly basis. It might be fun to learn how well someone can take their eve skills and apply them to real life.

Wednesday, March 18, 2009

Getting things done before Attribute Swapout

Well, I am finally completing my Trade skills shortly. With the new Nueral Realignment program that lets you redistribute your base attribute points around, I have decided to focus on combat based attributes. I have been training combat related skills for many months now, and have developed some very good skills. However, since you can only do this once a year, and since my attributes now are better suited to training Trade than anything else, I have elected to finish training Trade skills before I redistribute my attributes.

Are they perfect for training trade? No, but I need to complete Tycoon training because I am now very quickly and too often running out of market slots, and maybe even Broker Relations and Accounting to level 5 as well. It is not worth focusing my attributes to train those since we are talking at most a couple months of training, so instead I have halted my combat training, and will complete my trade skills, and then redistribute my skills to be a more balanced but slightly combat heavy training arrangement and return to combat training.

No matter what, once trade is done, my training will be MUCH MUCH faster in combat and other areas than it ever was. How many of us made poor decisions when selecting attributes as a new player? I was one, and I stuck with my character who is now 1 ½ years old and exceeds 22 million skill points.

Once done with trade, I’ll be returning to combat training…most specifically training for the Ishtar….mmmm I have been in love with my Ishkur for many months now and it is the little ship that made me train for it's bigger brother too.

Monday, March 9, 2009

Hevrice Market Report #1

So it’s been an interesting week. First, I'd like to thank the people who provided their valuable input and guidance regarding which items to be avilable would be most valuable to them most likely to sell quickly at first. I think otherwise, that I have received mixed feelings from the regular denizens of low sec regarding the establishment of a low sec hub. Many individuals have disbelief that a trade hub in low sec will be possible or have any effect on their lives. Some are happy to take advantage of having supplies readily available. Then there are those in the middle who seem disinterested, but have stated something along these lines, “if you put it up for sale, maybe we’ll buy it”.

The first thing I did was a mistake which was to make a run to Jita and picked up some quick items to throw up for sale. The costs of doing business that way ended up being too much, I mean this is how organizations were getting their goods anyway, so what positive affect would that have? None really, it just made sure I made a very skinny profit. I did need some things right away to make good on my promises though, and so I went through with it. Most items I was able to put up for sale at a fair profit, a few items I took a loss on (as a loss leader), and other items I simply couldn’t offer as cheaply as I would have liked. I do however hope that those items will still move simply due to the convenience of them being there and present along with the rest of the product I placed on the market. On Friday I put up a few billion worth of Railguns, Blasters and Autocannons, plus some Warp Scramblers/Disruptors as well as some Armor plating. I however will not be making runs to Jita for this project again. I will gather the items from around the all the regions as I have in the past with minerals finding the best deals and picking them up as I make my regular rounds. Now that I have the first part of the market in place, the rest will slowly come. I have been gathering Rifters and Incursus as well as the most used ammo for the guns I put up for sale already and almost had time to get them to Hevrice before it finally got so late that I had to abandon the delivery until the next day. When I get into my pilot seat tonight, I will make that my first priority.

Next comes the cruisers, I placed orders for Stabbers, Vexors and Thoraxes last night, and so I hope I will have something to collect within the next day or few, as well as some other items that were requested such as various propulsion modules and other miscellaneous combat oriented items. I will probably add T2 ships to the market once things really start rolling and I can count on the Hevrice market to move everything I have placed for sale. T2 ships tend to not move as quickly as the simpler frigates mentioned above, plus they are a greater investment for any trader.

I am sure there are going to be traders who are going to look for ways to get between me and Hevrice and knock me out of the market loop when it starts moving. It may surprise you or not that I invite all traders to Hevrice. I however would encourage each and every one of you that might be considering bringing competition to Hevrice to reconsider just a little, and instead of bring in completion, bring in new goods that aren’t already available. You’ll be doing a service to yourself by not competing for profits, which are already slim by being the cheapest goods in empire already, but by finding the best deals and bringing them into Hevrice and being able to provide the best prices in empire yet still turn a profit. You’ll be bringing other pilots out here looking for those deal and you’ll make this market the hub it could be. The very first and very real lowsec market hub. I invite all of you to come and be part of bridging the gap between high sec and low sec.

I have also made some good friends, which in many ways is more rewarding than the ISK. Some I might not yet trust to be in the same system with but people I enjoy being social with and talking with none the less. I really believe I have found my calling and circle, or at least am making a significant move in that direction and I enjoy spending time with the folks in low sec. These are good people, pirates and faction warriors yes…They are callused warriors and scurvy rats, but they are good and honorable people within those tough exteriors. I am happy to be there and I am happy to know them.

Finally, I encourage ALL Lowsec individuals, corporations, alliances and other organizations to participate and take the stuff that you collect and PLACE IT FOR SALE on the Hevrice market as well. As a single trader, I can only keep so many open market orders, and 2/3 of them are used in procurement of goods to sell at Hevrice. The more cheap stuff we as a group can provide the denizens of empire out here in Hevrice, the more these people will be forced to pay attention to us, no one will be able ignore Hevrice. Bring them all out here, FOR GLORY…FOR GOLD!!!!!